Human-Centred Design
INTRODUCTION
When identifying and resolving a design problem, is it necessary to
consider human-centred design (HCD) as a crucial factor? To ensure that
the needs of those using the space are met, is it essential to design
the space, product, or service with their requirements in mind? HCD prioritises
real people in the development process to create a space, product, or service tailored
to the users’ needs (Landry, 2020). Is it important to meet users’ basic
requirements and take it a step further to create a design that surpasses the
requirements to create a user-friendly space, product, or service?
This essay argues that HCD should be an integral part of
identifying and solving design problems to ensure that the end product meets
the needs of the intended and potential users. Firstly, we will look at what
HCD is and how to implement it. Additionally, we will examine the benefits of
using HCD in design problem-solving by provide examples of its successful and
unsuccessful implementation.
Fig. 1. Clarifying Human-centered Design Thinking Once and for
All. (2022)
HUMAN-CENTRED DESIGN
1.1 What is human-centred design?
Laundry (2022) states that HCD is to keep in mind the users'
wants, pain points, and preferences during every phase of the design process. At
the same time, David Kelley (2008) describes HDC as human-centeredness in an
approach to design, and that involves designing behaviours and personality into
products. As a result, you will be able
to create products and services that are more user-friendly and easier to
access. This will likely result in higher profits, as the customers enjoy using
the products or services more. (Landry, 2022)
1.2 Implementing human-centred design
Fig. 2. Landry. (2020)
There are four phases of HCD that the Harvard Business School set
out: clarify, ideate, develop, and implement (Landry, 2022). Phase one,
clarify, is collecting data and clarifying the problem by observing the
customer rather than assuming the problem. This requires empathy – understanding
someone’s experience and emotions. As designers, the problems we need to solve
are rarely our own. Therefore, we need to empathise with who the people are and
what is important to them by observing them, engaging with them, and listening
(Plattner, 2010). The information gathered in phase one will inspire phase 2,
ideate. Now is the time to brainstorm and overcome cognitive fixedness (thinking
things can only be done the straight and narrow way) to generate creative ideas
to potentially find a solution to the problem (Landry, 2022). The ideation
phase should also offer powerful insight (Plattner, 2010). Phase 3, develop, evaluates
the ideas, is critical, and combines ideas. Three vital characteristics to
consider of HCD are desirability, feasibility, and viability (Landry, 2022). This
is also the time to create a prototype. Creating a prototype can help you to
ideate and problem-solve, communicate the solution, start conversations, fail
quickly and cheaply, test possibilities, and manage the solution-building
process (Plattner, 2010). Plattner (2010) continues by stating the importance
of refining the prototypes/solution and learning more about the users. The last
phase, implement, is for communicating the solution, marketing it successfully,
encouraging adoption, and maintaining growth. (Landry, 2022)
Industrial designer Aga Szostek (2013) said a designer’s job is to
envision an experience for the users and to design everything around them to
lead them into that intended experience. Design is more commonly referred to as
an innovative problem-solving technique (Linke, 2017). She continues by telling
us about one of her experiences with HCD – she, along with a group of
designers, we asked by a hospital to redesign a mental crisis centre. They all
went to the hospital to gather information and research (step 1). The centre
has a comfort-room for patients wanting some alone time to relax, but the room
was not filled with relaxing tools: there were thriller movies to watch and violent
video games to play. The problem was that the comfort-room did not provide
comfort and help people relax. The solution they came up with was breathing
exercises (step 2). They built prototypes to teste on the patients. After testing
the prototypes and making changes as seen needed, they ended with a light
mimicking the perfect breathing pattern for relaxing (step 3). The product was
then implemented and used (step 4).
1.3 Examples of HCD:
A great example of HCD in action at a smaller scale is a
children’s toothbrush designed in the mid-nineties that is still used today.
The global design firm IDEO designed a kid’s toothbrush by going directly to
the source; they watched children brush their teeth. They found that the
children had difficulty using the kid’s toothbrush that was already on the
market: a shorter version of an adult toothbrush. The children did not have the
same dexterity and motor skills to use such a skinny toothbrush comfortably.
IDEO designed a big, fat, squishy grip toothbrush for children by going into
the field. If they did not follow the four phases of HCD, they might have never
designed such a successful product that is truly designed for the intended user.
(Landry, 2022)
Fig. 3. DesignBoom. (n.d.)
An example of HCD at a more significant architectural
scale is The Lanter in Ohio, USA. The Lantern is assisted living for senior
citizens suffering from dementia and Alzheimer’s; where they designed the
centre to look like an ordinary neighbourhood. The design of the neighbourhoods
belongs to the 30s and 40s to remind the residents of their times, instilling
nostalgic emotions. (Purkayastha, 2021). Having these patients in a designed,
familiar environment gives them peace of mind. The facility was designed for
the user with the end goal of providing a safe space. This is an excellent
example of how HCD can impact the user’s behaviour and physical and mental
health.
Fig.
4. Purkayastha
(2021)
1.4 Non-HCD at a small scale:
Simple examples of not designing with the user in mind
are glass ketchup bottles and TV remotes with too many buttons. These examples’
designs are flawed. It takes too long to get ketchup out of a glass bottle, the
chances of making a mess are very likely, and getting the last bit of sauce out
is nearly impossible. TV remotes are complicated to use because of too many
options and buttons can be difficult for someone to learn. (KS, 2021). These
are not major problems, but they are problems we face daily. By designing a
better product that has the user in mind we can eliminate flawed design.
Both these examples’ design has been improved and
today we have plastic ketchup bottles we squeeze that are easy to use, less
likely to cause a mess, and more effective for getting all the souse out. TV
remoted have been redesigned to have fewer buttons and features without removing
the necessary buttons and features. Redesigning these products has made them
more practical and user-friendly.
Fig.
5. KS
(2021)
Fig. 6. KS
(2021)
1.5 Non-HCD at a large architectural scale:
Now let us look at more significant designs at a
larger, architectural scale that as a greater impact on our lives. Back in the
50s and 60s, buildings were purely designed to be functional, and no regard was
given to how the users would be affected by a lack of natural light and poor
ventilation. Cost and financial returns were put before the needs of the users.
(The Paper Architect, 2013). They did
not design with the users in mind, unlike how they designed at The Lantern. Not
designing with the users in mind had a negative impact on the user’s behaviour
and physical and mental health.
We stopped designing buildings like those from the 50s
and 60s when sustainable architecture became more popular. Green buildings
focus on technologies and sophisticated systems that save energy and water and
create better environments for the buildings’ users. The fundamental shift has
affected how we design spaces spatially, functionally, and materially. (The
Paper Architect, 2013).
Fig. 7. Marshall. (2015)
1.6 Connecting HCD to sustainable design
Human-centred thinking does not only require thinking
of the current users, but also the potential users as mentioned above. This
indirectly means we need to consider sustainable design when identifying
and resolving a design problem for HCD. In order to design a space for people to
use and be themselves, we need to think of the longevity of the space so many
people can use the space in the future as well as now. For a space or product
to have longevity we need to think sustainbaly.
As Sherwin (2018) explained that although HCD is a dominant
methology lately, it does not cut it for sustainability. There are several
reasons why he makes such a bold statement: HCD has exclusively represented
only the buyers and users alone, but we need to be putting in front and centre
od innovation. We fail to acknowledge other stakeholders in the process (Sherwin,
2018). This could be the exploited workers building a new community centre or
the people, and sometimes entire communities, affected by the waste created from
manufacturing pollution or packaging waste. Sherwin (2018) then continues by
saying that HCD focuses on purchasing and usability stages of a product but
often ignores other critical stages like where the materials are sourced and
where they go at their end-of-life (Sherwin, 2018). These are all big things to
consider when designing sustainably. He then ends with how HCD methods struggle
to communicate or capture less immediate sustainable needs. Eco- and social
issues often rank lower for customers’ priorities when conducting client
research. The top priorities include convenience, usability, and cost. This
could mean that the HCD model must evolve from ‘human-centred’ to
‘humanity-centred.’ We need to stretch beyond the customers’ impact alone and factor
in the broader impacts of design on society and even the planet. (Sherwin,
2018).
1.7 Why human-centred design matters
Designers have the ability to influence social
connections between groups of people and individuals by designing human-centred
spaces. An example of this is Andries Spies of Twothink Architecture states
that we should emphasise the spaces between buildings to create safe spaces for
the community to gather, like the alleyways of District Six in Cape Town, which
become connective fibres that connect people and spaces. These spaces are where
‘life’ happens. (The Paper Architect, 2013). Architecture and design consist of
privileged authorship and egos, but HCD requires an approach where a designer’s
stamp is not visible. Their designs are places, and not objects, for people to
be themselves. This makes us question what architecture and design really are,
and what roles they should play in society. (The Paper Architect, 2013).
HCD is increasingly demonstrating the fact that it has
a direct impact on our behaviour and our physical and mental health
(Purkayastha, 2021). The design of anything balances the aesthetic and
practical aspects. Many projects have multiple collaborators and goals, often
leading to the users’ needs being forgotten or compromised in the design
process (Gattupalli, 2023). Norman (2018) said that we should not solve the symptoms of the
problem; we should solve the fundamental route of the problem. Everything is a
system, and solving small parts of the system may give an inferior outcome. Optimisation
of the local scale does not mean optimisation on a global scale. Think of the
big picture. The goal is the people. (NNgroup & Norman, 2018).
CONCLUSION
After looking at what HCD is and how it is implemented, as well as
examining successful and unsuccessful examples of implementing HCD, it is clear
that HCD should be considered a crucial factor when identifying and resolving a
design problem. It is essential to design a space with the users’ requirements
in mind and very important to create a design that surpasses the requirements
to create a user-friendly space.
As listed above, it is clear that HCD
can impact the user’s behaviour and physical and mental health; it impacts our
daily lives and has the ability to influence social connections between groups
of people. Designing with the users in mind also means designing sustainably. HCD
could lead to a designed world that has a positive impact on our lives, allow
us to connect to the people around us, and bring comfort to our daily lives.
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